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Soul and Vibe's Timeless Gems Triples Download Rate in Two Weeks

New Game From Soul and Vibe Builds in Popularity on Heels of Candy Crush Success in Match Three Category

MINNEAPOLIS, MN -- (Marketwired) -- 03/31/14 -- Soul and Vibe Interactive Inc. (OTCQB: SOUL), "The Company," a video, mobile, and computer games publisher, announced today that its innovative "match-3" game, Timeless Gems, has surpassed 70,000 downloads, more than triple the number of downloads reported on March 17, 2014.

Soul and Vibe launched Timeless Gems worldwide on Facebook in February 2014, on Apple's App Store for iOS devices on March 12, 2014, and on Google Play for Android devices on March 19, 2014. Building on praise from both players and the press, Timeless Gems has generated 70,000 downloads, over triple the number of downloads reported on March 17, 2014. Thanks to a strong base of loyal and engaged fans, in a very short period of time, the Facebook version generated over 25,000 downloads, the Apple iOS version generated over 30,000, downloads, and the newest version, the Android version, generated over 15,000 downloads.

"Match-3" is one of the most popular genres in gaming. Candy Crush, played by over 15.5 million people worldwide each day on Facebook, is currently the number one "match-3" game in the world. It generates annual revenues of approximately $481 million and has been downloaded over 500 million times on mobile devices. Just this week, King Digital, the makers of Candy Crush, went public with a $500 million IPO.

"Two weeks ago, we announced 20,000 downloads for Timeless Gems on a subset of our targeted launch platforms. In a very short period of time, we've tripled our downloads and launched the game on a third hardware platform. This is a big accomplishment for Soul and Vibe as a company," said Soul and Vibe's CEO and President Peter Anthony Chiodo. "Timeless Gems enhances the "match-3" genre through its introduction of board game mechanics. The combination offers players an innovative gaming experience that is being well received by reviewers and fans alike. The "match-3" genre continues to grow in popularity and profitability as evidenced by Candy Crush. The growth of Timeless Gems is exciting and, now that the game can be enjoyed by worldwide audiences on Facebook, Apple's iPhone, iPad, and iPod Touch, and Android devices, we're gearing up to reveal our first expansion "book."

Volume I, Issue II of Soul and Vibe's official newsletter, released via on Monday March 10th, 2014, hinted what the initial expansion book might be to newsletter subscribers.

In Timeless Gems, your favorite storybooks come to life in an innovative "match-3" puzzler that's wrapped in a board game. Timeless Gems creates an innovative play experience by combining highly popular match-3 game play mechanics with board game elements. This combination lets players experience classic stories like Alice's Adventures in Wonderland and The Wonderful Wizard of Oz in a whole new way. Playing as Alice (Alice's Adventures in Wonderland) and Dorothy (The Wonderful Wizard of Oz), you'll meet a colorful cast of heroes and villains. Match gems, power up, and connect and play with your friends on Facebook. Timeless Gems was developed by Telos Entertainment.

To view the game's official trailer, visit More information and updates can be found on the official Soul and Vibe website:

Play Timeless Gems here:
Official Timeless Gems Site:
Soul and Vibe Investor Page:

About Telos Entertainment Inc.
Telos Entertainment Inc. is a developer of multi-platform gaming products. Telos Specializes in the creation of unique, immersive gaming products for IOS/Android, Facebook and PC/Mac Download. Telos has extensive partnerships with companies such as Soul and Vibe, Recurrence, REGW and Slingo inc. Telos creates both original intellectual properties and works closely with clients such as Zynga, Play Mechanix, GTech, SciGames, A&E and National Geographic.

About Soul and Vibe Interactive Inc.
Soul and Vibe Interactive Inc. (also Soul & Vibe Interactive Inc. on is a publisher of games and games-related content for consoles, mobile devices, and personal computers addressing a $56 billion market projected to grow to $82 billion by 2015. The Company specializes in the creation of original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Soul and Vibe has a license agreement with General Mills, and game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony. Through partnerships with technically sophisticated software developers located all over the world, Soul and Vibe transforms unique concepts into engaging, highly accessible, and affordable games and entertainment experiences.


Safe Harbor Statement
This press release contains information that constitutes forward-looking statements made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. All statements, trends, analysis, and other information contained in this press release, including words such as "anticipate," "believe," "plan," "estimate," "expect," "intend," and other similar expressions of opinion, constitute forward-looking statements. Any such forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from any future results described within the forward-looking statements. Risk factors that could contribute to such differences include those matters more fully disclosed in the Company's reports filed with the Securities and Exchange Commission. The forward-looking information provided herein represents the Company's estimates as of the date of the press release, and subsequent events and developments may cause the Company's estimates to change. The Company specifically disclaims any obligation to update the forward-looking information in the future. Therefore, this forward-looking information should not be relied upon as representing the Company's estimates of its future financial performance as of any date subsequent to the date of this press release.

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