|By PR Newswire||
|February 11, 2013 08:36 AM EST||
NEW YORK, Feb. 11, 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:
• Industry trends analysis, market data and competitive intelligence• Market forecasts and Industry Statistics• Buyer may register for access to search and export data at Plunkett Research Online
Statistical Tables Provided: 13
Geographic Focus: Global
A condensed market research report excerpted from Plunkett's Games, Apps & Social Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.
• How is the industry evolving?
• How is the industry being shaped by new technologies?
• How is demand growing in emerging markets and mature economies?
• What is the size of the market now and in the future?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Games, Apps & Social Media Industry 1) Introduction to the Games, Apps and Social Media Industry 2) User Generated Content Drives Social Media and Generates Ad Revenues 3) Targeted Online Advertising and Social Network Advertising Boost Revenues 4) Social Media Privacy Concerns Plague the Industry 5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 6) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 7) 3-D Games Open New Opportunities/Some Safety Concerns Arise8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar 9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 11) Multi-Player Gaming (MMORPGs) is Strong Worldwide 12) Virtual Worlds Open Up New Revenue Sources13) Online Play/Social Gaming on the Rise 14) TV over IP — TV Networks, Cable Companies and Web Sites Converge 15) Apple Rules in Apps/Android Plays Catch-up 16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows
Games, Apps & Social Media Industry Statistics
1) Games, Apps & Social Media Industry Overview
2) Top 10 Social Networking Websites: April 2012
3) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012
4) Top 5 Search Engines, U.S.: April 2012
5) Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011
6) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010
7) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010
8) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010
9) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010
10) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010
11) Wireless Standards & Speeds
12) Common Internet Activities, U.S.
13) Common Daily Internet Activities, U.S.
Table of Contents
PLUNKETT'S GAMES, APPS & SOCIAL MEDIAINDUSTRY TRENDS & STATISTICS 2013CONTENTSChapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 11) Introduction to the Games, Apps and Social Media Industry 12) User Generated Content Drives Social Media and Generates Ad Revenues 43) Targeted Online Advertising and Social Network Advertising Boost Revenues 54) Social Media Privacy Concerns Plague the Industry 65) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 66) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 87) 3-D Games Open New Opportunities/Some Safety Concerns Arise 108) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBookSales Soar 119) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices 1210) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 1311) Multi-Player Gaming (MMORPGs) is Strong Worldwide 1312) Virtual Worlds Open Up New Revenue Sources 1413) Online Play/Social Gaming on the Rise 1514) TV over IP—TV Networks, Cable Companies and Web Sites Converge 1615) Apple Rules in Apps/Android Plays Catch-up 1816) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry BirdsMajor Success 1817) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows 19Chapter 2: Games, Apps & Social Media Industry Statistics 21Games, Apps & Social Media Industry Overview 22Top 10 Social Networking Websites: April 2012 23Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 24Top 5 Search Engines, U.S.: April 2012 25Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 26Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 27Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 28Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses,U.S.: 2006-2010 29Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.:2007-2010 30Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 31Wireless Standards & Speeds 32Common Internet Activities, U.S. 33Common Daily Internet Activities, U.S. 34
ACTIVISION BLIZZARD INC
AMERICAN WAGERING INC
ARISTOCRAT LEISURE LTD
ARTIFICIAL LIFE INC
ASPYR MEDIA INC
ASUSTEK COMPUTER INC (ASUS)
ATLUS USA INC
AVADIRECT CUSTOM COMPUTERS
BALLY TECHNOLOGIES INC
BETHESDA SOFTWORKS LLC
BIG FISH GAMES
CHAIR ENTERTAINMENT GROUP
CODEMASTERS SOFTWARE COMPANY LTD (THE)
CONCRETE SOFTWARE INC
CYAN WORLDS INC
DAYS OF WONDER INC
DEMAND MEDIA INC
DENA CO LTD
DIGITAL BRIDGES LIMITED
DIGITAL CHOCOLATE INC
DISNEY INTERACTIVE STUDIOS INC
DOUBLE FINE PRODUCTIONS INC
ELECTRONIC ARTS INC
FALCON NORTHWEST COMPUTER SYSTEMS INC
FISHLABS ENTERTAINMENT GMBH
GAME LOCALIZATION NETWORK LTD
GAMING PARTNERS INTERNATIONAL CORP
GLU MOBILE INC
GOINGON NETWORKS INC
GREEN TOMATO LIMITED
HARMONIX MUSIC SYSTEMS INC
HEWLETT-PACKARD CO (HP)
HUDSON SOFT CO LTD
ID SOFTWARE LLC
IDEAWORKS GAME STUDIO
IENTERTAINMENT NETWORK INC
IMAGINATION STUDIOS AB
INTERNATIONAL GAME TECHNOLOGY
KAIXIN001 (HAPPY NETWORK)
KOCH MEDIA GMBH
KOCH MEDIA GMBHKONAMI CORPLAYAR BVLENOVO GROUP LIMITEDLG ELECTRONICS INCLINDEN LABLINKEDIN CORPLOCATION LABSLOOPT INCLUCASARTS ENTERTAINMENT COMPANY LLCMACHINEWORKS NORTHWEST LLCMAINGEAR CORPMAJESCO ENTERTAINMENT COMPANYMATRIX SOFTWAREMICROSOFT CORPMINICLIP SAMIXI INCMO GROUP INTERNATIONALMOTOROLA MOBILITY INCMULTIMEDIA GAMES INCMYSPACENAMCO BANDAI GAMESNCSOFT CORPNETEASE.COM INCNEXON CORPNGMOCO INCNINTENDO CO LTDNOKIA CORPORATIONNTN BUZZTIME INCNVIDIA CORPOBERON MEDIAONLIVE INCORIGIN PC CORPPERFECT WORLD ENTERTAINMENT INCPINE TECHNOLOGY HOLDINGS LTDPINTERESTPLAYDOM INCPLAYER ONE LTDPLAYFISHPOPCAP GAMES INCPRIMESENSE LTDQUALITY SOFTPROQUANTIC DREAMRELENTLESS SOFTWARE LTDRELIANCE BIG ENTERTAINMENTRENREN INCRESEARCH IN MOTION LTD (RIM)ROCKSTAR GAMESROCKSTEADY STUDIOSROCKYOU INCROVIO MOBILE LTDRUNIC GAMES INCSAMSUNG ELECTRONICS CO LTDSAPPHIRE TECHNOLOGY LTDSCIENTIFIC GAMES CORPORATIONSEGA CORPSEGA SAMMY HOLDINGS INCSHANDA GAMES LTDSHANDA INTERACTIVE ENTERTAINMENT LIMITEDSHUFFLE MASTER INCSINA CORPORATIONSLIDE INCSNK PLAYMORE CORPSOHU.COM INCSONIC TEAMSONY CORPORATIONSONY ERICSSON MOBILE COMMUNICATIONS ABSOUTHPEAK INTERACTIVE CORPORATIONSQUARE ENIXTAKE-TWO INTERACTIVE SOFTWARE INCTECMO KOEI HOLDINGS CO LTDTELEFON AB LM ERICSSON (ERICSSON)TENCENT HOLDINGS LTDTESTRONIC LABSTHATGAMECOMPANYTHEMIS GROUP INCTHQ INCTREYARCHTURBINE INCTWILIOTWISTED PIXEL GAMES LLCTWITTER INCUBISOFTUBM TECHWEBUSHIVALVE CORPVELOCITY MICRO INCVICARIOUS VISIONS INCWARNER BROTHERS INTERACTIVE ENTERTAINMENT INCWEBZEN INCWIZARDS OF THE COAST LLCWMS INDUSTRIES INCYAHOO! INCYOUBET.COM INCYOUKU.COM INCYOUTUBE LLCZENIMAX MEDIA INCZEPTOLABZOO ENTERTAINMENT INCZUORAZYNGA INCZYNGA NEW YORK
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The 3rd International Internet of @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that its Call for Papers is now open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
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Nov. 27, 2014 04:00 PM EST Reads: 1,373
The security devil is always in the details of the attack: the ones you've endured, the ones you prepare yourself to fend off, and the ones that, you fear, will catch you completely unaware and defenseless. The Internet of Things (IoT) is nothing if not an endless proliferation of details. It's the vision of a world in which continuous Internet connectivity and addressability is embedded into a growing range of human artifacts, into the natural world, and even into our smartphones, appliances, and physical persons. In the IoT vision, every new "thing" - sensor, actuator, data source, data con...
Nov. 27, 2014 04:00 PM EST Reads: 1,703
How do APIs and IoT relate? The answer is not as simple as merely adding an API on top of a dumb device, but rather about understanding the architectural patterns for implementing an IoT fabric. There are typically two or three trends: Exposing the device to a management framework Exposing that management framework to a business centric logic Exposing that business layer and data to end users. This last trend is the IoT stack, which involves a new shift in the separation of what stuff happens, where data lives and where the interface lies. For instance, it's a mix of architectural styles ...
Nov. 27, 2014 03:00 PM EST Reads: 1,382
The Internet of Things is tied together with a thin strand that is known as time. Coincidentally, at the core of nearly all data analytics is a timestamp. When working with time series data there are a few core principles that everyone should consider, especially across datasets where time is the common boundary. In his session at Internet of @ThingsExpo, Jim Scott, Director of Enterprise Strategy & Architecture at MapR Technologies, discussed single-value, geo-spatial, and log time series data. By focusing on enterprise applications and the data center, he will use OpenTSDB as an example t...
Nov. 27, 2014 03:00 PM EST Reads: 1,522
An entirely new security model is needed for the Internet of Things, or is it? Can we save some old and tested controls for this new and different environment? In his session at @ThingsExpo, New York's at the Javits Center, Davi Ottenheimer, EMC Senior Director of Trust, reviewed hands-on lessons with IoT devices and reveal a new risk balance you might not expect. Davi Ottenheimer, EMC Senior Director of Trust, has more than nineteen years' experience managing global security operations and assessments, including a decade of leading incident response and digital forensics. He is co-author of t...
Nov. 27, 2014 01:00 PM EST Reads: 1,714
The Internet of Things will greatly expand the opportunities for data collection and new business models driven off of that data. In her session at @ThingsExpo, Esmeralda Swartz, CMO of MetraTech, discussed how for this to be effective you not only need to have infrastructure and operational models capable of utilizing this new phenomenon, but increasingly service providers will need to convince a skeptical public to participate. Get ready to show them the money!
Nov. 27, 2014 11:00 AM EST Reads: 1,329
The Internet of Things will put IT to its ultimate test by creating infinite new opportunities to digitize products and services, generate and analyze new data to improve customer satisfaction, and discover new ways to gain a competitive advantage across nearly every industry. In order to help corporate business units to capitalize on the rapidly evolving IoT opportunities, IT must stand up to a new set of challenges. In his session at @ThingsExpo, Jeff Kaplan, Managing Director of THINKstrategies, will examine why IT must finally fulfill its role in support of its SBUs or face a new round of...
Nov. 27, 2014 10:00 AM EST Reads: 1,266
One of the biggest challenges when developing connected devices is identifying user value and delivering it through successful user experiences. In his session at Internet of @ThingsExpo, Mike Kuniavsky, Principal Scientist, Innovation Services at PARC, described an IoT-specific approach to user experience design that combines approaches from interaction design, industrial design and service design to create experiences that go beyond simple connected gadgets to create lasting, multi-device experiences grounded in people's real needs and desires.
Nov. 27, 2014 08:00 AM EST Reads: 1,293
Enthusiasm for the Internet of Things has reached an all-time high. In 2013 alone, venture capitalists spent more than $1 billion dollars investing in the IoT space. With "smart" appliances and devices, IoT covers wearable smart devices, cloud services to hardware companies. Nest, a Google company, detects temperatures inside homes and automatically adjusts it by tracking its user's habit. These technologies are quickly developing and with it come challenges such as bridging infrastructure gaps, abiding by privacy concerns and making the concept a reality. These challenges can't be addressed w...
Nov. 27, 2014 07:45 AM EST Reads: 1,568
The Domain Name Service (DNS) is one of the most important components in networking infrastructure, enabling users and services to access applications by translating URLs (names) into IP addresses (numbers). Because every icon and URL and all embedded content on a website requires a DNS lookup loading complex sites necessitates hundreds of DNS queries. In addition, as more internet-enabled ‘Things' get connected, people will rely on DNS to name and find their fridges, toasters and toilets. According to a recent IDG Research Services Survey this rate of traffic will only grow. What's driving t...
Nov. 27, 2014 07:00 AM EST Reads: 1,536
Connected devices and the Internet of Things are getting significant momentum in 2014. In his session at Internet of @ThingsExpo, Jim Hunter, Chief Scientist & Technology Evangelist at Greenwave Systems, examined three key elements that together will drive mass adoption of the IoT before the end of 2015. The first element is the recent advent of robust open source protocols (like AllJoyn and WebRTC) that facilitate M2M communication. The second is broad availability of flexible, cost-effective storage designed to handle the massive surge in back-end data in a world where timely analytics is e...
Nov. 27, 2014 06:45 AM EST Reads: 1,372
Scott Jenson leads a project called The Physical Web within the Chrome team at Google. Project members are working to take the scalability and openness of the web and use it to talk to the exponentially exploding range of smart devices. Nearly every company today working on the IoT comes up with the same basic solution: use my server and you'll be fine. But if we really believe there will be trillions of these devices, that just can't scale. We need a system that is open a scalable and by using the URL as a basic building block, we open this up and get the same resilience that the web enjoys.
Nov. 27, 2014 06:45 AM EST Reads: 1,434
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Nov. 27, 2014 04:00 AM EST Reads: 1,282
"Matrix is an ambitious open standard and implementation that's set up to break down the fragmentation problems that exist in IP messaging and VoIP communication," explained John Woolf, Technical Evangelist at Matrix, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Nov. 27, 2014 04:00 AM EST Reads: 1,237
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Nov. 26, 2014 02:00 PM EST Reads: 1,658
Explosive growth in connected devices. Enormous amounts of data for collection and analysis. Critical use of data for split-second decision making and actionable information. All three are factors in making the Internet of Things a reality. Yet, any one factor would have an IT organization pondering its infrastructure strategy. How should your organization enhance its IT framework to enable an Internet of Things implementation? In his session at Internet of @ThingsExpo, James Kirkland, Chief Architect for the Internet of Things and Intelligent Systems at Red Hat, described how to revolutioniz...
Nov. 24, 2014 07:00 PM EST Reads: 1,756
Bit6 today issued a challenge to the technology community implementing Web Real Time Communication (WebRTC). To leap beyond WebRTC’s significant limitations and fully leverage its underlying value to accelerate innovation, application developers need to consider the entire communications ecosystem.
Nov. 24, 2014 12:00 PM EST Reads: 1,651
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Nov. 24, 2014 11:00 AM EST Reads: 1,789
Cloud Expo 2014 TV commercials will feature @ThingsExpo, which was launched in June, 2014 at New York City's Javits Center as the largest 'Internet of Things' event in the world.
Nov. 24, 2014 09:00 AM EST Reads: 1,818